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I’ve been meaning to do a post about this news released by Ofcom a few weeks ago.
Here are the highlights: By the end of 2007, there were almost 74 million mobile connections serving a population of 60 million in the UK. This was an increase of 3.7 million connections since the end of 2006. The...
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I just got this bit of news in from UK operator, 3. They’ve got one of the best priced business services in the marketplace (have a look here). Independent analyst, Pure Pricing, has verified this. They’ve done a bit of research to find out just how mobile mad we are. Have a [...]
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That’s one of the opened-ended questions posed by Kerrianne Gauld, Biz Dev at Smith & Williamson Corporate Finance on MoMoLondon this afternoon. Have a read:
Hi
I’m doing some research on the mobile advertising sector and wondered if anyone had any views on the sustainability of the...
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I happened to catch the American-centric documentary history of the mobile phone called The Cellphone Revolution yesterday. The most compelling content was the early visualisations of cellular networks, made by Motorola and AT&T at the time that they were trying to convince the FCC that mobile telephony...
Posted to
Pocket.info - Mobile 2.0
by
Touch
on
05-29-2008
Filed under:
Filed under: Motorola, Mobile, research, Cell phones, AT&T, mobile phones, history, Visualisation, infovis, vizualisation, Visual design
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No wonder Apple's revenue sharing negotiations with China Mobile for the iPhone didn't go as planned. China Mobile itself is claiming that something like 400,000 unlocked iPhones are already in use on its network. With the iPhone black market doing as well as it is in China, Apple would be...
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Well, according to a recent UK study by Professor Nada Kakabadse of Northampton University, there's about a 33% (one-third) likelihood that you are indeed addicted to your mobile phone or similar electronic doohickey. Of 360 study participants, about one-third were suggested to be addicted to their...
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In another ‘duh’ moment, M:Metrics has been keeping track of mobile gaming lately, and found that 75% of the nearly 100 million people they surveyed throughout Western Europe and the U.S. who played a game on their handsets, found that game pre-installed on their phone. Meanwhile, a respectable...
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Shame on the lot of you. Well, not really, but it’s kind of sad to hear that less than 10% of Americans are green-savvy. Which is to say, greater than 90% of us do NOT recycle our used/old cellphones. iSuppli Corp’s consumerTrak service indicates that only 9.4% of new mobile phone buyers last quarter...
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We were pretty much on the money when we speculated that France’s move to w arn its citizens about limiting cellphone use among youngsters would prompt other countries to do the same. Experts in the US are urging Yankee researchers to look into the possible effects of cellphone use on children...
Posted to
Pocket.info - Mobile 2.0
by
IntoMobile
on
01-19-2008
Filed under:
Filed under: Mobile, radiation, cellphone, Announcements, research, phone, children, kids, harmful, effects, youngsters
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I received an interesting press release today, I suppose it’s from Network Appliance, though it wasn’t explicitly from them. The gist of it was the results of a study conducted by Network Appliance among 2,035 online adults, who were asked questions relating to the types of digital data that...
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We love quoting CEO’s. They’re good at shooting off at the mouth and having to later eat those words. Take, for example, Microsoft CEO Steve Ballmer’s statement about the iPhone back in April. Mr. Balls-mer said that “ There’s no chance that the iPhone is going to get any...
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We let this one slip through the cracks, but here it is - better late than never. Playing a mobile game usually means that you’ll have to put all other applications on hold (if not closed-out altogether for the sake of memory usage). The mobile game usually takes priority on most touch-based commands...