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  • Apple files patent application for multi-tasking multi-touch gaming interface

    We let this one slip through the cracks, but here it is - better late than never. Playing a mobile game usually means that you’ll have to put all other applications on hold (if not closed-out altogether for the sake of memory usage). The mobile game usually takes priority on most touch-based commands (and directional commands on phones without touchscreens), rendering the cellphone all but useless for anything but playing the game itself. Incoming calls interrupt game-play, and the game must be stopped in order to load a webpage. Well, Apple wants to change all that. Apple has filed a patent application for a multi-touch gaming interface that allows iPhone and iPod Touch owners to play mobile-games while simultaneously being able to control a secondary application. The application, titled “Techniques for interactive input to portable electronic devices,” outlines a method whereby the user would be able to input touch-based commands on any touch-based device. Depending on where the touch-input is registered, the underlying technology would determine which application the input was intended for. The “Input is directed to the appropriate application based on one or more locations (e.g., points, positions, regions, portions) of the input area effectively identified when input is received (e.g., when input is entered by a person by touching a particular position on a touch screen).” Furthermore, the inputs’ intentions can be derived from more intuitive motions, like “positional, directional, rotational, pressing and/or pushing type inputs (or movement),” in order to determine which application should process a particular input. News of the application filing comes just prior to Apple’s expected release of an iPhone SDK. The release of the official SDK should foster a flurry of mobile gaming development on the iPhone, and as such, Apple will want to give mobile gamers more control over their devices’ features. [Via...
  • Samsung patent application reveals two new gaming phone designs - it's all about the games

    It looks like Samsung is really gunning for the gaming-handset market. Following up on their recent patent application for a joystick-mobile-phone , Samsung has applied for another round of patents with two new gaming-phone designs. Design No. 1 is described as a”portable communication terminal for games.”And features a straight-forward gaming design - screen in the middle, flanked by the game-pad and action buttons and either side. Where are the phone-keys, you ask? Well, flipping up the game-pad end of the phone reveals a set of numeric keys and a navigational d-pad. The phone speaker is near the action buttons, which don’t flip up to reveal any hidden keys. Design No. 2 , described as a “portable communication terminal with foldable keypad,” features a sliding screen that seems to slide back and flip up to reveal the numeric phone-keys hidden underneath. Unlike the previous patent, this particular design preserves the game-pad and action-button layout, opting for a Sidekick-like under-the-screen key placement. But, by the looks of the patent applications, these are some hefty gaming phones. As in, too hefty to be conveniently carried around. Unless Samsung has plans to put these phones on a diet, you can bet we won’t be weighing down our pockets with any of these bulky handsets. USPTO patent application 1 USPTO patent application 2 [Via: Unwired View ] ---Related Articles at IntoMobile:Samsung wants us to play mobile games with a joystick!Nokia Games Study Reveals Changing Mobile Gaming Habits WorldwideSamsung working on slide-out handsets?Nokia's new patent morphs stylus into a joystickApple iPhone may be getting games soon - the proof is in the code!
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