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  • Box.net… for your iPhone!!!

    Are you wishing you had iDisk on your iPhone? Bummed you don’t? Looking for an alternative? Then look no further! Arstechnica informs us thatBox.net has just released an app for the iPhone! For those of you that don’t know, Box.net is a free service that gives you online access to 1GB of storage. Now, you can [...]
  • The mobile content landscape undergoes rapid change

    The mobile content landscape is changing rapidly, as application stores, improved web browsers and more widgets on phones change the entire business structure of the mobile content ecosystem, Mark Lowenstein writes. Commentary
  • Apple offering Mac Store field trips

    Back in grade school, I remember taking a lot of really pointless field trips. We even went to places as note-worthy as McDonald’s, the mall, and Pizza Hut (where we were able to create our own, personalized pan pizzas). Now, there’s one more field trip of little or no consequence for your local school to [...]
  • Mark Lowenstein: Improving the Store Experience

    A couple of times a year, I do some wireless mystery shopping. I walk into several wireless stores--a mix of carrier-owned (Verizon, AT&T), independent third party (Wireless Toys), and big box (Best Buy, RadioShack) stores--in a few different cities, and gauge how the store experience has evolved alongside the value proposition that the industry is trying to promote. My conclusion after the most recent set of site visits is that the operations side has improved significantly, but the overall customer experience still does not "delight." The objective of many customers walking into a wireless store is to get in and out of there as quickly and unscathed as possible--a mentality akin to visiting the Department of Motor Vehicles. This is a problem, because the store experience is not keeping pace with the evolution of how wireless is increasingly becoming a part of the digital life framework. Before delving into what needs to be improved, it is important to recognize how wireless is different from other touch points in consumer electronics. First, the primary objective in wireless retail is still focused on selling services , rather than things . This takes longer, is more complex, and involves a different type of training and compensation structure for store employees. Second, more than 50 percent of all transactions in stores have nothing to do with selling anything. These are people who walk in to pay a bill, have a problem with their phone, or have some question about their service. This latter point means two important things--there is a needed focus on triage and traffic flow; and a need to carefully manage store costs. A major focus over the past 2-3 years has been on improving the operational aspects of wireless stores. Customers were waiting in huge lines and were spending too much time in the store given what they were trying to accomplish. So there was a big focus on the basic blocking and tackling of the store experience. That focus centered around three key principles: Streamlining processes . This is not sexy stuff, but includes things such as reducing the number of screens a store agent needs to plow through to sign up a new customer. Automating certain functions . This automation includes such things as putting bill payment kiosks in the stores, and encouraging customers to use the Web for self-service. Managing traffic flow . This mainly involves up-front triage when a customer walks into a store, pointing them in the right direction...
  • Google takes on App Store with Android Market

    Google announced the pending launch of the Android Market, an App Store-like open content distribution system for consumers to find, purchase, download and install various types of content to the devices powered by the web services giant's fledgling Android mobile operating system. According to Google, Android Market will feature feedback and ratings systems similar to its YouTube user-generated video service: "We chose the term ‘market' rather than ‘store' because we feel that developers should have an open and unobstructed environment to make their content available," writes Google's Eric Chu on the Android Developers Blog in a subtle-as-a-sledgehammer jab at rival Apple. "Similar to YouTube, content can debut in the marketplace after only three simple steps: register as a merchant, upload and describe your content and publish it. We also intend to provide developers with a useful dashboard and analytics to help drive their business and ultimately improve their offerings." Chu adds that developers can expect the first Android handsets (presumably led by the HTC Dream , expected from T-Mobile USA this fall) to arrive enabled with a beta version of Android Market. Google is still finalizing some of the details, but according to Chu developers can at the very least count on support for free applications--a subsequent update will support premium content and features like versioning, multiple device profile support and analytics. For more on Android Market: - read this Android Developers Blog entry Related articles: Google : Mobile ads will be more lucrative than online Google unveils Android, Open Handset Alliance
  • Apple iPhone 3G - 1 month, 3 million units sold

    Forget 1 million iPhone 3G units sold in the first weekend of sales, a new report indicates that Apple has moved 3 million of the iconic iPhone 3G handset since its launch exactly a month ago. According the report, from Fortune and Michael Cote, of Cote Collaborative, Apple has shipped more than 3 million iPhone 3G. [...]
  • Is T-Mobile taking a page from Apple?

    According to AppleInsider , T-Mobile USA is developing a unified software store that would mimic Apple's App Store but would work with every T-Mobile wireless device. This strategy is a big departure for T-Mobile, which has always made mobile applications available through its deck. That deck often varies depending on the device and the operating system. According to reports, T-Mobile would offer a store for all its devices that could support simple Java apps and more sophisticated apps intended for operating systems such as Google Android and Windows Mobile. Although T-Mobile hasn't publicly revealed any details about its plans, it has launched a developer site that lets teams build their programs and has some mention of a future go to market strategy. Of course, today's news that Apple's App Store downloads have exceeded 60 million in the first month is probably an added incentive for carriers such as T-Mobile to go this route. For more: - see this article Related story: App Store downloads exceed 60 million in first month
  • In the Forums: How to Swap out Your Broken iPhone at an Apple Store

    Have you checked out our forums lately? The community is growing and the commentary is getting better and better each day. Unconvinced? I’ll bring out a thread, a post, a topic, or a comment directly from the forums and post it on TiPb’s front page every week to prove it to you. We here at TiPb [...]
  • Apple Stores open at 8AM for iPhone 3G hopefuls

    iPhone 3G hopefuls still running around to find an iPhone 3G still chillin’ on an Apple Store shelf will be happy to hear that Apple has decided to kick off their business-day a bit earlier to help accommodate iPhone 3G hunters. Apple has announced that Apple Stores that normally open at 10AM will now open their [...]
  • Apple: More than 10M apps downloaded from App Store over weekend

    Apple announced yesterday that users of Apple's iPhone and the iPod Touch downloaded more than 10 million applications from the company's new App Store over the weekend. The company already announced that it sold 1 million 3G iPhones over the weekend, which InformationWeek reckons would mean that individual customers likely downloaded multiple applications from the App Store. When Apple launched the iPhone 3G, it at the same time made the phone's operating system available on the 2G iPhones and the Touch as an upgrade, giving both devices the same functionality as the iPhone 3G, which includes access to the App Store. Apple launched the App Store with more than 500 applications built by third-party developers. By Monday, that number had grown to more than 800, with more than 200 available at no charge and 90 percent of the paid software costing less than $10. For more: - take a look at InformationWeek Related stories: iPhone 3G aftermath: Apple sells 1 million devices in 3 days. Apple story iTunes glitch mars 3G iPhone launch. iTunes story
  • Is the iPhone 3G Bad for Mac?

    So I ventured out to an Apple Store yesterday hoping that since the iPhone 3G was a couple days old that I could easily grab one. No, not for me. For the girlfriend and my sister. I could have gone to the AT&T store only a few blocks away but whenever Apple releases a new [...]
  • AT&T Turns iPhone Exchange Into Customer Nightmare?

    If Casey saw some bad experiences at the Apple Store, these poor people’s experience can only be described as horrendous. Short version? Lady gets defective iPhone 3G, brings it back to Apple, Apple drops it, Apple tries to give her a new one, AT&T says sorry, nope, no activation for you! Apple ends up eating [...]
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