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  • Purported iPhone Nike+ screenshots found to be fake

    Filed under: Games , Software , Apple , OS X And to think, we actually believed that Nike and Apple were this close to delivering the long-awaited running application for the iPhone. While it was widely reported that these shots were indeed the real deal, AppleInsider is pointing out a *** in the armor: Cupertino doesn't offer iPhone developers a programming interface for accessing one's music, yet this mysterious program clearly showed someone listening to Chris Martin and friends (an unreleased song, evidently) while attempting to make it to 0.02km. The take away? It's still pretty likely that the two outfits are working to create a fitness program for the App Store, but those screenshots ain't it. [Thanks, Michael] Read | Permalink | Email this | Comments
  • Screenshots of iPhone Nike+ running app emerge, we're out of breath already

    Filed under: Software , Apple , OS X It has taken its sweet, sweet time in arriving, but it seems the iPhone Nike+ running application is just... about... here. A slew of new screenshots of the application have emerged, and while there are no juicy tidbits to accompany 'em (release date, cost, etc.), we all know how many lines of text a single snapshot is worth. Hang tight runners, the app you've been waiting (and waiting) for can't be far from the finish line now. [Via MacRumors ] Read | Permalink | Email this | Comments
  • iPhone apps won't be bigger than 2GB or cost more than a grand

    Filed under: Software , Apple , OS X We were really counting on heading straight to the bank with our $1,500, 3-gigabyte... uh, "application" on the App Store next month, but Apple just went and threw a wet blanket on those meticulously thought-out plans of ours. Current intel suggests that Apple intends to allow developers to charge between 99 cents and $999.99 for programs sold through its portal -- those that aren't offered for free, anyway -- in tiered increments depending on the price range. No single app will be allowed to exceed 2GB in size, though it's not clear whether that's for technical or business reasons; at any rate, the sheer torture of attempting to download and install anything close to that size over WiFi will be giving us nightmares for weeks to come. AppleInsider points out that the limitation could put the kibosh on business apps that rely on large integrated data sets to function, so we guess that means you'll just have to play more Super Monkey Ball in their stead. Shucks! [Via iLounge ] Read | Permalink | Email this | Comments
  • VoiceSignal ports voice recognition software to iPhone

    Filed under: Software , Apple , OS X Those not preoccupied with unlocking their iPhone may be interested in what VoiceSignal's talking about, as it has apparently ported several of its applications to Apple's handset. Currently deemed "proof-of-concept applications ," both VSearch (speak for search keywords) and VTunes (speak a band you'd like to hear) enable users to simply talk to their mobile and allow the software to handle the rest. Of course, speech recognition apps can be explained much better with, you know, sound , so be sure and check out the video of VTunes in action after the break. Read | Permalink | Email this | Linking Blogs | Comments
  • In case it wasn't obvious, iPhone apps run on S60

    Filed under: Software , Nokia , Symbian , Apple , OS X Since the iPhone's apps aren't really apps but rather web-based widgets employing a variety of Web 2.0 standards, it only stands to reason that there are probably some other devices out there that can take advantage. In particular, Nokia's S60-based devices already rock a Safari-based browser (and an absolutely terrific one, may we add) -- and sure enough, the few iPhone "apps" kicking around out there seem to work. Of course, the upcoming glut of widgets will likely be designed to take full advantage of the iPhone's somewhat unique input methodology and screen size, so it's not a perfect fit -- but it seems pretty likely N95 owners will be able to find a few new goodies with Apple to thank. Read | Permalink | Email this | Linking Blogs | Comments
  • Apple announces third-party software details for iPhone

    Filed under: Handsets , Apple , OS X As expected , Apple used WWDC as the stage to announce a third-party development solution for the iPhone, putting to rest fears that the handset would be a closed ( read: non-smartphone ) platform. Calling it a "sweet solution" for allowing devs to get their wares onto iPhones across the globe without sacrificing stability or security, Apple is using its full Safari-based browser to let folks code up true, Web 2.0-compatible apps that can be accessed and updated on developers' own servers. Though any apps that third-party developers put together will run under Safari, they'll be totally customizable and maintain the platform's unique look and feel. Better yet, they won't require any special SDK -- Jobs claims that a working knowledge of modern web standards is all we'll need to code up custom iPhone goodies to our hearts' content. Permalink | Email this | Linking Blogs | Comments
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