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  • iPhone apps won't be bigger than 2GB or cost more than a grand

    Filed under: Software , Apple , OS X We were really counting on heading straight to the bank with our $1,500, 3-gigabyte... uh, "application" on the App Store next month, but Apple just went and threw a wet blanket on those meticulously thought-out plans of ours. Current intel suggests that Apple intends to allow developers to charge between 99 cents and $999.99 for programs sold through its portal -- those that aren't offered for free, anyway -- in tiered increments depending on the price range. No single app will be allowed to exceed 2GB in size, though it's not clear whether that's for technical or business reasons; at any rate, the sheer torture of attempting to download and install anything close to that size over WiFi will be giving us nightmares for weeks to come. AppleInsider points out that the limitation could put the kibosh on business apps that rely on large integrated data sets to function, so we guess that means you'll just have to play more Super Monkey Ball in their stead. Shucks! [Via iLounge ] Read | Permalink | Email this | Comments
  • In case it wasn't obvious, iPhone apps run on S60

    Filed under: Software , Nokia , Symbian , Apple , OS X Since the iPhone's apps aren't really apps but rather web-based widgets employing a variety of Web 2.0 standards, it only stands to reason that there are probably some other devices out there that can take advantage. In particular, Nokia's S60-based devices already rock a Safari-based browser (and an absolutely terrific one, may we add) -- and sure enough, the few iPhone "apps" kicking around out there seem to work. Of course, the upcoming glut of widgets will likely be designed to take full advantage of the iPhone's somewhat unique input methodology and screen size, so it's not a perfect fit -- but it seems pretty likely N95 owners will be able to find a few new goodies with Apple to thank. Read | Permalink | Email this | Linking Blogs | Comments
  • Apple announces third-party software details for iPhone

    Filed under: Handsets , Apple , OS X As expected , Apple used WWDC as the stage to announce a third-party development solution for the iPhone, putting to rest fears that the handset would be a closed ( read: non-smartphone ) platform. Calling it a "sweet solution" for allowing devs to get their wares onto iPhones across the globe without sacrificing stability or security, Apple is using its full Safari-based browser to let folks code up true, Web 2.0-compatible apps that can be accessed and updated on developers' own servers. Though any apps that third-party developers put together will run under Safari, they'll be totally customizable and maintain the platform's unique look and feel. Better yet, they won't require any special SDK -- Jobs claims that a working knowledge of modern web standards is all we'll need to code up custom iPhone goodies to our hearts' content. Permalink | Email this | Linking Blogs | Comments
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