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  • Mobile Content Bits: Taptu Search; Huffpost Mobile; MMS From MBlox; Pepsi Widget; Content In Russia

    -- Taptu providing search to itsmy.com: Taptu announced today that it's providing search capabilities to www.itsmy.com , a mobile social network with more than two million users. Taptu's search helps users find mobile content such as videos, music, images and will render it for different phone types. Along with search results, there will be sponsored links. -- Huffington Post Launches Wap Site: The Huffington Post launched its first mobile Web site at http://m.huffpost.com today, just in time election-day coverage tomorrow. The site was built and will be monetized by Crisp Wireless, a mobile publisher and advertising network. The landing page takes you to a number of headlines and small thumbnail photos. There's two links at the top to "topics" and "featured posts." Topics include such subjects as "green" and "off the bus." -- Gemini and mBlox SMS: Gemini Mobile Technologies said mBlox is licensing its HyperScale Messaging Center for its MMS Gateway in North America and Europe. Now mBlox will be able to allow content providers to send multimedia with subscribers throughout the world, by managing the traffic between the content companies and the operators. The service will come to North America first, and then to Europe in 2009. Release . -- Pepsi Ad Widget Launches: As part of an international TV ad campaign for Pepsi, AgencyNet, an ad agency, announced the release of its Pepsi "Kung Fu Fighting" Widget. The ads began airing last week in certain Latin American markets, and it centers on a competition to win the last can of Pepsi. Dance-offs are performed to the song "Kung Fu Fighting," as remastered by Shaggy, T-Pain and Tami Chynn. The TV ad also features comedic actor Verne Troyer. Using technology from Nokia ( NYSE: NOK ), the mobile app, which is available at www.pepsimundo.com , let's subscribers play a game, view media, and link to the Pepsi website through series 40 and series 60 devices...
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  • BlackBerry Fund Awards $150,000 To Three Companies: Poynt, Strands, Nobex Radio

    The BlackBerry Partners Fund, a $150 million pool of money focused on apps and services for the RIM-made device, had a little contest of its own (a la Google's Android developer challenge) and today awarded $150,000 from its venture fund to three companies: Poynt, Strands Social Player and Nobex Radio Companion. The three were named "Best in Show Grand Prize Winners" at the BlackBerry Developer Conference. The winners will be entered into the BlackBerry Partners Fund "Jump Start" program . The developer challenge invited developers to create BlackBerry apps from five categories: Gaming, Multimedia, Personal Productivity and Lifestyle, Enterprise and Web. The grand prize winners were selected from 15 finalists. But judging by the winners, which all fall into the category of music and entertainment, it is either getting increasingly difficult to get developers attention, or $150,000 is simply not enough to get more than a copycat of something already out there. Release . -- Poynt: The company offers a free local search tool that connects people to business, such as movie theaters and retailers. The service uses targeted site browsing, interactive maps, driving directions, GPS, along with show times and movie trailers. -- Strands Social Player: Developed by Strands, the music player includes a social network, which lets you discover new music and connect with people. It shows cover art and provides artist and song recommendations from over 6 million songs featuring free previews. -- Nobex Radio Companion: Developed by Nobex Technologies, the app shows you what song is playing on any of 2700 radio stations and when you hear a song you like click "Get It!" and it will send you an email with a link to buy the song. More than 100 stations are playable on BlackBerries. Register for Future of Business Media: http://fobm2008.eventbrite.com
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  • The T-Mobile G1 Is The Most Customizable Device We've Ever Seen; Rivals The iPhone's Fun Factor

    To get the excitement rolling for the upcoming availability of the first Google ( NSDQ: GOOG ) phone, T-Mobile USA has planted a number of devices in the hands of a select group of reporters, and I was lucky enough to get my hands on one. Over the past few days, I did my best to determine the best and worst of the T-Mobile G1. I asked is it an iPhone killer?; does it feel clunky in my hands?; is it easy to use?; is it appropriate as a work device?; is it fun?; and, most importantly, is it stable? I answered most of these questions below with the thought in mind that Apple's iPhone is the one to beat. My final conclusion is that the G1 rivals the iPhone in fun, and offers an unparalleled experience when it comes to customizing the device, but suffers a bit because learning all of its features takes time. Finally, when it comes to using it for work, the G1 is not perfect. Keep in mind that this is the first Android device being manufactured by one handset maker and being sold by one operator—if Google has its way, there will be many more to come. The device: Built by HTC, it has the handset-makers signature slide-out keyboard and has a boxy form. However, the device looks a lot better in person than it does in pictures on the Internet, and has a tilt at the very bottom of the device, which makes it look like a traditional landline phone has the mouthpiece curve with your head. The shape also prevents the screen from being scratched when face down on a surface. For security purposes, users don't have to enter a password, but instead can login by drawing a pattern on a designated three-by-three grid of dots. This is especially nice because it requires less accuracy than typing and doesn't require pulling out the keyboard, but is equally difficult to guess. Personalization: Hands down, the G1 desktop is the most customizable phone that I've ever seen—everything is up for grabs. The desktop encompasses three screens, and anything can be stored or kept on any...
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  • Verizon Wireless Quietly Launches Flash-Based Storefront

    Verizon Wireless ( NYSE: VZ ) has quietly released Dashboard , a new storefront found on its phones using Adobe's ( NSDQ: ADBE ) Flash technology, mocoNews has learned. So far, Dashboard has launched on the LG Chocolate 3, and more phones are expected by the end of the year, making it one of the largest mobile implementations of Flash in the U.S., both Verizon Wireless and Adobe confirmed. Todd Murphy, Verizon Wireless's director of digital media programming, explained to us the platform stands alongside the carrier's Get It Now platform, and is designed to be an easy place for consumers to find both content from Verizon's deck, but also links that take you to the mobile Web, "It's a dynamic real-time store. It's one click up on the Chocolate 3. We have a system on the back end that allows you to merchandise and change things every couple of hours." The launch of Dashboard comes just before Adobe's CEO Shantanu Narayen keynoted at CTIA , where he pleaded for more standards in the industry, so that content can be developed once and published across many mobile devices and also the Internet and TV. However, operators in the U.S. have been slow to adopt Flash, even though it's embedded in a lot of handsets. Lack of Flash is a constant complaint about the iPhone. Verizon has been one of the more aggressive companies on that front, providing a Flash Lite extension to its Brew platform, which features content from game companies, such as Smashing Ideas and Mobitween, but also videos from MTV's Atom Entertainment. Anup Murarka, Adobe's director for technical marketing, who also appeared at CTIA, told us: "In terms of Flash Lite, Japan has been the first and foremost, and then Europe and now it is gaining in the U.S." For instance, little do people know that Flash is used on some of the popular phones, including the LG (SEO: 066570) Shine, Venus and Voyager. "We can enable these experiences to be richer, or more...
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  • CTIA Wire: Comcast-Thumbplay; mywaves-Sony Ericsson; PointRoll-USA Today; Navteq-WaveMarket; Truveo

    -- Comcast adds entertainment library to Thumbplay site : With Thumbplay Open, a digital content management system, now in beta, Thumbplay will offer extensive content to Comcast High Speed Internet customers and Comcast.net users can download music, ringtones, videos and games directly to their phones on m.comcast.net.. Thumbplay Open enables indie music artists to package and sell their own data to customers and allows site publishers and app developers to sell downloads from any site, app or widget. These users will also get a cut of the subscriber fee, $5-8 per subscriber. -- mywaves launching new content, partners with Sony Ericsson : mywaves has launched "Captivate," its new service integrating ringtones, wallpaper and games with free mobile video and has expanded its distribution with Sony ( NYSE: SNE ) Ericsson ( NSDQ: ERIC ) by incorporating its mobile app on its multimedia handsets. mywaves has also teamed up with Audible ( NSDQ: ADBL ) Magic to develop a content filtering technology to protect ownership rights. Heavy users will be charged a $9.99 per month subscription fee, though not clear what exactly constitutes a "heavy" user. -- PointRoll and USA Today premiering expandable ad unit : The companies have launched an expandable rich media unit created specifically for the iPhone. Initially launching on the USA Today mobile site, it will feature campaigns for the Ford Flex and the new George Clooney-Brad Pitt flick from NBCU's Focus Features, Burn After Reading . The mobile ads are expandable upon user initiation and include video click-to-play, coupon downloads, mapping technology directly linked to Google ( NSDQ: GOOG ) Maps and user-initiated click-to-call. -- Navteq featuring WaveMarket's location access platform : Effective immediately, WaveMarket's Veriplace is available on Navteq's Network for Developers (NN4D) site. Based on WaveMarket's Family Locator products already available on mobile phones, the platform...
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  • Mobile Content Bits: AOL iPhone Ads; Jewel Quest; MoMoney Widget; Xperia SDK; Virgin Gets buzzd

    -- AOL ( NYSE: TWX ) Launches iPhone Advertising platform: AOL unveiled an iPhone specific advertising platform today that allows advertisers to specifically target iPhone users. When an iPhone user is browsing a site within AOL's networks, including Third Screen Media or Advertising.com, an iPhone optimized ad. In addition, the network can redirect iPhone users to special versions of the advertisers' site that are optimized for the iPhone. -- Jewel Quest II on iTunes: I-play, which is part of Oberon Media, today released the popular puzzle game Jewel Quest II for iPhone and iPod touch. Jewel Quest II, based on iWin's Jewel Quest franchise, will cost $8.99 from the App store or on iTunes. -- FunMobility launches MoMoney app: FunMobility announced today MoMoney, a free widget that let's bloggers and Web publishers add audio, video and other media to their blog, site or profile. The widget can also be used to generate traffic by allowing the users to make money and generate revenue based on either a per click or per impression basis. The widget is available at at http://funmo.com/MoMoney . MoMoney works with iGoogle ( NSDQ: GOOG ), Netvibes, Pageflakes, MySpace, Facebook, TypePad, Blogger, Freewebs, Friendster, Webwag, and Windows Live. -- Sony ( NYSE: SNE ) Ericsson ( NSDQ: ERIC ) Releases SDK for Xperia: Sony Ericsson Developer World released the beta Software Development Kit (SDK) for Windows Mobile 6.1, which will allow developers to build and test XPERIA Panels and applications for the phone. Panels are a bit like widgets for the homescreen. The SDK is free and available at www.sonyericsson.com/developer . -- Virgin Mobile USA ( NYSE: VM ) Partners with buzzd: Virgin Mobile USA said it has added buzzd , a location-based social network, to its WAP deck. The companies are working on a mobile-enabled location-sensitive city guide and social network. Called "buzzd on Virgin Mobile," the site will offer entertainment information that can be shared...
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  • Wireless Carriers Are Increasingly Interested In An App Store-Like Business, GetJar Says

    GetJar , which distributes free mobile applications to consumers on the Internet and over the phone, said it is branching out its business by building application storefronts for wireless carriers. A few months ago, that would have been unheard of because carriers typically want to own the relationship with their subscribers. But with the success of Apple's ( NSDQ: AAPL ) App store, which Steve Jobs said made $30 million in its first four weeks, copycats are really starting to take off. For example, earlier this month, I reported that T-Mobile will create an open storefront this Fall that would allow developers to sell their applications freely to their subscribers, and yesterday Google ( NSDQ: GOOG ) announced the Android Market, a store for Android phones when they become available later this year. Of course, there's other app stores too, including Handango, which sells apps to smartphone users. When I met up with Bill Scott, GetJar Network's VP of sales and business development in Seattle this week, he said GetJar is seeing the same trend and is starting to work with carriers to distribute free apps on their decks. The numbers are convincing. So far, GetJar claims that consumers have downloaded 300 million applications in total from its site, with a monthly average of about 13 million downloads worldwide and more than 500,000 in the U.S. It distributes everything from Google Maps and Yahoo's ( NSDQ: YHOO ) Go to nifty, but also less useful items, such as Disco Light, which makes your phone flash, and Battery Drainer, which makes your phone flash and beep until it's dead. Adult entertainment is also fair game. The company initially had no intentions of being an app store, but Founder Ilja Laurs of Lithuania stumbled into it. As a game developer, he always had a hard time getting his games tested. One day he posted it on a Web site, asking people to download it for free and report any bugs (That also explains the company's name...Jar is the suffix...
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  • Mobile Content Bits: Obama Texts 2.9 Million; Kinoma Player, Hi5 Mobile; USOpen.org WAP; MailTXT

    -- 2.9 million text messages sent from Obama campaign: Nielsen Mobile estimates 2.9 million people received a text message from the Obama campaign that named its vice president over the weekend. Nic Covey, director of insights at the firm: "While much has been said of the timing and the scoop by news outlets, Obama's VP text-message still ranks as one of the most important text messages even sent and one of the most successful brand engagements using mobile media. The value of the message goes far beyond the 26 words and 2.9 million recipients. Here, Obama branded himself as cutting edge, inflated the already enormous press attention paid to his VP pick and further established a list of supporters' most coveted form of contact: their cell phone numbers." ( Release ). -- Kinoma releases mobile media Browser and player: Kinoma has launched Kinoma Play, a new mobile media browser and player that brings media capabilities to Windows Mobile smartphones. The application includes Kinoma Guide, a built-in search mechanism and catalog of more than a terabyte of media available online. Kinoma Play costs $29.99 and is compatible with Windows Mobile 5.0 and higher. ( Release ). -- Hi5 Mobile launches in 26 languages: San Francisco-based Hi5 launched a mobile version of its social network service in 26 languages, CNET reports . The site, which is used a lot in Latin America, has been optimized for the iPhone, BlackBerry and handsets from Nokia ( NYSE: NOK ) and Samsung. Hi5 doubled its visitor count over the past year, and recent comScore statistics show the social-networking space in Latin America has grown by a third since mid-2007. -- USOpen.org launches WAP site: USOpen.org has launched a WAP site and a variety of fresh mobile content ( http://www.usopen.org/en_US/interactive/sms/index.html?promo=hp_features ) along with almost 50 different types of text alerts, MobileContentToday reports . The site also launched a mobile sweepstakes with an opportunity to win...
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  • 'Location Is The Defining Element In Mobile': Loopt CEO

    When Apple ( NSDQ: AAPL ) announced plans to open up the iPhone platform to developers and make its many features available for third-party applications, location-based apps startup Loopt found an opening. With the new iPhone SDK, the social mapping and networking service saw an opportunity to harness the cell-tower triangulation features of the first iPhone and the GPS feature on the new iPhone 3G, all while reaching an audience that is very much in line with Loopt's typical user. In a brief interview on Monday, Loopt's co-founder and CEO Sam Altman talked about new areas of growth for the company, hiccups along the way and yep, you guessed it, impressive iPhone usage from Loopt users. "There are definitely new avenues and that's why we like our position," he said. The confluence of newer platforms in mobile and an opening up of the old have all benefited Loopt's opportunity. "Location is the defining element in mobile… In the past six or nine months, location services have really caught the public… It's gone beyond the early adopter phase" iPhone adoption and usage: Adoption tapered off briefly because of an "invite sort-of-fiasco" where multiple contacts in iPhone users' address books were being invited to use the service somewhat unknowingly. The feature, which gave the company problems almost immediately after the iPhone 3G was released, has been completely shut down for the time being. The company's working on a better solution that will ask users if they really, really want their contacts to be Loopt in, if you will. iPhone adoption is on the ups again, but its overall popularity on Apple's App Store ebbs and flows. As of today, Loopt didn't even appear in the top 100 free iPhone applications list on iTunes, but that list tends to skew more heavily towards new applications since it only reflects the previous three- or four-day cycle, Altman explained. The iPhone's "not where most of our...
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  • Interview: Perkins Miller, SVP, Digital Media, NBC Sports And Olympics: The Mobile Surprise

    The Olympics are now in full swing. Countless records have been broken and the touchy-feely stories and analysis often hit the point of nausea. Still, there's plenty more to come – programming choices are being coordinated across multiple screens and continents every day. NBC Universal ( NYSE: GE ) is already reflecting on the Beijing Games with eyes wide open. It talks about a surprising surge of mobile usage that seemingly surpassed its own predictions. On the flip side of the coin, there's already been some text alert snafus and the network's online property mostly ignored Usain Bolt of Jamaica's world record performance on the 100 meter dash . On Friday afternoon (early Saturday morning in Beijing) we caught up with Perkins Millers, SVP of digital media at NBC Sports and Olympics (and our co-editor, Staci D. Kramer interviewed him the other week ), as he and his team were winding down after a long day in Beijing, only to wake up (if there was any sleep at all) a few hours later to do it all over again. These are some excerpts from our interview: What resources is NBC putting into mobile platforms for its Olympics coverage? The network is taking advantage of its scale and weaving its strengths together with partners, particularly a large number of video vendors. This project requires the resources of the company and its vendors so that content can get pushed out to all channels at the same time. The feeds first land in New York where they're transcoded, processed and put into batches of clips for short-form viewing. What are some of the features you're seeing the most success with on mobile? Are you trying anything new and/or innovative? The alert programs are the most popular… We quickly exceeded the total page views our site tracked in (the 2006 winter Olympics)… The biggest challenge was to push viewers to the mobile platform. We have half a million unique visitors everyday on mobile, about half of which are accessing mobile for the first...
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  • Olympics Search Review: Google And Yahoo Get Gold; AOL Grabs Silver; Live Places Last With Bronze

    The 2008 Summer Olympics in Beijing are supposed to be one of the biggest digital events of all time with tons of content being available for all three screens: TV, Internet and Mobile. So, with the Olympics in full swing and viewers hungry to get the latest results in everything from basketball to equestrian, we thought it was fitting to check in and see how well things are being presented on the mobile phone. As the games proceed, we'll be taking a look at how things are shaking out. Here's the first of a series, tackling the question, which of the major search engines—Google ( NSDQ: GOOG ), Yahoo ( NSDQ: YHOO ), Microsoft's ( NSDQ: MSFT ) Live Search, or AOL ( NYSE: TWX )—are providing the best mobile experience? To answer that question, we simply searched the word "Olympics" from each of the search engines using their mobile version. We picked Sprint's ( NYSE: S ) Samsung Instinct to conduct the review. Google and Yahoo were such close contenders, we are awarding Google with the 18-Karat gold medal and Yahoo with a 14-Karat version. In general, we think this is a good first attempt by all search engines, but there's a lot lacking. Where's the interaction and the specialized mobile content? It's not here, and painfully shows how these companies are Internet first and mobile second. Here's the detailed results: 18 Karat Gold: Google. -- The features: Google wins the higher quality gold because its first item in its results is the entire medal count for the top three countries (China, U.S. and South Korea). Next, Google listed news headlines, including "Broadcasters knew of Singer's body double." Then, web page results, such as the International Olympic Committee, NBCOlympics.com and Wikipedia. At the bottom of the page, it linked to more results in: Images, Local businesses and Mobile Web. -- Ads: There was one ad at the bottom of the page from mippin.com/usa, claiming "Latest Olympics 08, Web Video News...
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  • 5.2B Mobile Subscribers By 2011, 1.7B On Mobile Web And 2.1B Mobile Purchases By 2013: Reports

    A trio of new research reports detail the dramatic and swift rise of mobile in terms of subscription growth, mobile web usage and mobile payments for goods downloaded to mobile phones. On Pace For 5.2 Billion Mobile Subscribers By 2011 Last year there were three times as many people using mobile phones than land lines worldwide (3.3 billion and 1.1 billion respectively), according to Infonetics Research. Mobile subscriptions jumped 31 percent year-over-year while land line subscriptions declined 5 percent in the same period. Latin America and the Caribbean are the only regions where land lines are expected to grow. Strong growth, no surprise, is expected to be primarily driven by voice services in Brazil, Russia, India and China – countries where double-digit GSM subscriber growth rates are common, the firm concluded. Based on the current rate of growth, it predicts there will be 5.2 billion mobile subscribers by 2011, at which time there will also be one wireless broadband subscriber for every four wireline broadband subscribers. ( Release ). 1.7 Mobile Web Users By 2013 The number of subscribers using the internet on their mobile phones is expect to nearly triple from 577 million today to more than 1.7 billion by 2013, according to a new report from Juniper Research. Social networking, user-generated content, instant messaging, location-based services and search and discovery are all driving a more open environment where users can share, collaborate and exploit content free from carrier restrictions, the firm wrote. Asia is expected to be the largest market for mobile web where almost 416 million users are anticipated to be surfing the internet on mobile phones in five years. Currently, 190 million users are accessing the mobile web there in those regions. Juniper Research predicts South America holds the "greatest untapped potential for mobile web" because of relatively low wireline broadband penetration in those countries. ( Release ). 2.1 Billion Mobile...
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