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  • Mobile Content Bits: The Three C's: Cellpoint; CellSpin and Cellufun

    Just for fun, this Friday's mobile content bits will feature only companies with "cell" in their name.... -- Cellpoint builds mobile bookstore for SAXO.com: Saxo.com , an online bookstore in Denmark, said that it's using Cellpoint Moble's mPoint technology to build a mobile site. Customers can access the store by texting "saxo" to a Danish short code. The customer will then receive a message that takes them to the mobile store, where they can browse and purchase books. -- CellSpin creates multimedia features for Twitter: San Jose-based Cellspin said that it is supporting audio, video, picture and text messages that can be uploaded to micro-blogging sites Twitter and Pownce. Users who download Cellspin's mobile application, can leave audio Tweets, or send a picture or video, which allows a message to get across very fast and easily. The application is free, and works on more than 300 phones with the Symbian, Windows Mobile 5.0 and 6.0 or Blackberry operating systems. Others are expected to come soon. Multimedia tweets can also be sent from CellSpin's Web site. Release. -- Cellufun and PlayPhone partner for game portal: San Jose-based PlayPhone said its working with Cellufun to gain access to Cellufun's more than 5.5 million monthly unique visitors and a catalog of free mobile games. The two companies said it is a good way to cross-promote their content, and will continue to look for similar partnerships in the future. PlayPhone will make Cellufun's free ad-supported games available through at http://www.playphone.com and a custom WAP site powered by Cellufun. Release. Our mobile application for Blackberry and other Smartphones brings you the latest headlines when you're on the go.
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  • Complexity And Fear Keep Consumers From Shopping On The Phone: Study

    The mobile phone is too complex for users to feel comfortable using them to buy physical goods, however, consumers in the U.S. and the U.K., say they are likely to use the phone to check prices and the location of a store, according to research conducted by Gartner . The report said in addition to complexity, the second-biggest reason not to shop on the phone is fear of having their location tracked. Gartner: "Retailers and wireless providers will need to clearly state the benefits that consumers gain by divulging their locations — and that their information is secure and kept private. As with loyalty cards, consumers are willing to allow retailers to collect information about them and their purchases in exchange for a discount." Still, despite these limitations, there seemed to be an opportunity—20 percent of respondents in the U.S. and 16 percent in the U.K. said they would be willing to receive promotions on their mobile phones. Based on a survey conducted among 2,000 consumers last summer, the report found: -- 32 percent of U.S. and 33 percent of U.K. respondents said complexity of using a mobile phone would be a significant barrier. -- U.S. respondents (ages 18 to 27) were 1.98 times more likely to shop on the mobile phone than respondents (ages 43 to 61). In the U.K., the younger age group was 2.63 times more likely than their older counterparts. -- Service charges for using the mobile phone as a shopping tool were not a concern in the U.S., but the fourth-largest concern in the U.K. Of course everyone is hoping the U.S. and U.K. will develop into a market similar to Japan's. Even though a small percentage of overall retail sales are conducted on mobile phones in Japan, in 2006, it totaled 562 billion yen, or $5.3 billion (that excludes content such as ringtones or games). Of this figure, 258 billion yen, or $2.4 billion, was for retail goods. The rest was for transactions and services such as purchasing tickets through a mobile phone.
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